I was taken by the whimsical art and semi-cooperative game play of Dixit since I saw it reviewed on Wil Wheaton’s Tabletop YouTube series. (Video at the link is nearly 30 minutes long; if you’re in a hurry, save it to watch another time!) I put off getting a copy for years—we don’t have room for enough guests for a proper game—but I finally relented and accepted it as a birthday present this year. My reasoning was that it would be a great tutoring supplement, and it turns out I was right!
I mentioned in a review of the graphic novel Light that having a collection of whimsical, kid-friendly imagery would be a huge boon for tutoring young learners. Dixit brings the same kind of advantage, with the wrinkle of completely non-sequential, unrelated images. It’s not better or worse than having a thematic set of images from a story; it’s just different.
First of all, students respond really well to the art (from my admittedly small sample size). It’s worth having a deck on hand just for that. Taking a break from staring at words and thinking about words and manipulating words to just drink in some visual art is relaxing, but you can also put that art to good (and fun) language practice.
I’ll admit that some of these cards lend themselves better to some activities than others; I take a specially curated Dixit deck to my lessons, with the images that seem (to me) the most interesting and dramatic, as well as the ones my students really respond to.
Choose a card from the deck and give the student a few seconds to look at it. Take the card from them and ask them to describe as much as they can from memory. (If they’re lower level or if you’re feeling kind, you can ask them simple questions instead.) Switch up the roles to have students practice asking questions.
There’s so much dramatic tension and otherworldliness in so many of the cards that they lend themselves to creative writing practice! Beginners might want to start out just describing a scene, but more advanced students can tell the story behind an image, or offer a prediction.
Ideally, you’ll need space to lay out all of the cards, but in a pinch you can allow students to go through the deck in their hands. Name a category (“food” or “winter”), and their job is to go through the cards and find all of the options that fit. You can be as concrete or as abstract as you like (more advanced students can try to convince why an anchor in the middle of the desert might be “empty,” for example).
One person has a card, which they describe to another person (who has to draw it).
The minimum number of people you need for a regular game of Dixit is three, but it’s surprisingly easy to adapt the game for two players. No one holds any cards in their hand; instead, the “storyteller” either goes through the deck or draws three random cards from the top and places them face-up. The storyteller then chooses one of the cards (privately) to be the winning card and gives a hint to the other player. If the other player guesses the winning card right away, they get two points; if they guess it on the second try, each player gets one point. Otherwise, no points. Play can continue until the deck runs out or until a set number of points.